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Money Train 2 Slot

Money Train 2

Money Train 2 is Relax Gaming’s follow-up to the original Money Train, set in the same steampunk Wild West where a train robbery is the whole story. The base game is deliberately plain — the reputation of the slot rests almost entirely on its bonus round, the Money Cart, and on a win cap of 50,000 times the stake that is quoted far more often than it is reached.

  • Money Cart bonus
  • Respins
  • Collector and Payer symbols
  • Persistent symbols
  • Bonus buy
Studio
Relax Gaming
Released
2020
Layout
5 reels, 4 rows
Ways to win
40 fixed lines
Volatility
Very high

How It Plays

Five reels, four rows and forty fixed paylines. Wins are paid for matching symbols on a line running from the leftmost reel to the right, and the number of lines never changes, so the stake is set as one total bet rather than through separate line and coin controls. The exact minimum and maximum depend on the operator and the currency.

The base game is short on extras: a wild that substitutes for the regular symbols, and a bonus symbol that does nothing on its own. Six bonus symbols anywhere in view open the Money Cart. Where local rules allow it, the round can also be bought directly for 100 times the stake, which is a way of skipping the base game rather than a different or better version of the bonus.

Symbols

The base game keeps its low end on stylised card ranks and its high end on a set of Wild West characters, drawn in the same worn metal-and-timber style as the rest of the game. The wild replaces regular symbols; the bonus symbol pays nothing by itself and only counts towards the six needed for the Money Cart.

The symbols that matter are the ones inside the bonus. There each position holds a cash value in multiples of the stake, and alongside the plain values sit the special ones: a Collector that gathers every value on the grid onto itself, a Payer that adds its own value to every other symbol, a Sniper that fires at a handful of random positions, persistent versions of the Collector and Payer that act again on every later respin, and reset symbols that put the respin counter back to three. The largest results come from these interacting, not from any single symbol being big.

Bonus Feature

The Money Cart is a hold-and-respin round on its own five-by-four grid, and it is the reason people play this slot. It starts with three respins. Every time a new symbol lands anywhere on the grid, the counter goes back to three; when the counter reaches zero, or when every position is filled, the round ends and the total on the grid is paid.

Filling positions is only half of it. Special symbols change what the values are worth: a Collector sweeps the grid and takes everything onto itself, a Payer pushes its value out to every symbol in play, and persistent variants keep doing this on each remaining respin. A round that fills slowly with plain values pays little; a round where a persistent Payer lands early and a Collector lands late is where the large numbers come from.

The top result is capped at 50,000 times the stake. That figure is an outer limit and not an expectation — the vast majority of bonus rounds finish well below it. It is also worth saying plainly that each spin is independent: a long stretch without the bonus does not make the bonus closer, and a slot is never due.

Controls

The panel is the standard Relax Gaming layout. A single bet selector sets the total stake for the spin, the large button on the right spins, and the info button opens the paytable and rules, including the information panel for the build in use.

There is a quick-spin option for a faster animation and an autoplay menu that runs a chosen number of spins, with the usual limits — stop on a loss total, or stop when a single win goes above an amount you set. Where the bonus buy is offered, it sits as a separate button next to the bet selector at 100 times the stake; some markets remove it entirely, and its absence is a licensing matter rather than a fault in the game.

Every game also carries an information panel with its rules and its return-to-player figure for the build running here. That panel is the accurate source; a number copied from elsewhere may describe a different build — see how to read RTP.

Pros and Cons

This is a very high volatility slot with a thin base game and everything loaded into one feature. Long stretches return nothing at all, and the Money Cart itself often ends on a modest total. It suits a player who accepts that shape, plays a stake small enough to sit through the quiet periods, and is interested in the mechanics of the bonus round rather than in steady returns.

It is a poor fit for a small balance, for anyone who wants regular small wins to keep a session going, or for anyone drawn in by the 50,000x figure alone — that number describes the ceiling of the maths, not what a session looks like. If the swings are uncomfortable at your usual stake, the game is the problem, not the stake.

What works
  • The Money Cart is a genuinely well-built bonus round with real interaction between symbols
  • Simple, readable base game with no clutter or side bets
  • Persistent Collector and Payer symbols make outcomes vary widely between rounds
  • Bonus buy is available where local rules permit it
What to know
  • Very high volatility means long unproductive stretches
  • The base game on its own is dull and offers almost nothing
  • Most bonus rounds finish far below the advertised cap
  • The 100x buy is expensive and carries the same variance

18+ or the legal age where you live. This game carries a house edge like every other. Play only with money you can afford to lose.

More From Relax Gaming

Other titles by the same studio in our lobby.

Questions

How is the Money Cart bonus triggered?
Six bonus symbols landing anywhere in view on a single spin. There is no partial trigger and no smaller version of the round.
Can I buy the bonus?
Where local rules allow it, yes, for 100 times the stake. It buys entry to the same round on the same terms — it is a shortcut past the base game, not a better bonus.
What is the maximum win?
The round is capped at 50,000 times the stake. It is an outer limit reached very rarely, and most bonus rounds end at a small fraction of it.
The bonus has not come for hundreds of spins. Is it due?
No. Every spin is independent and the game holds no memory of what came before. A slot is never due, warmed up or cold.
Can I try it for free?
Yes, there is a demo mode on virtual credits. Given how much the game swings, it is a sensible way to see how long the quiet stretches feel before staking real money.